Achieving goals can be challenging. From personal experience, I understand the struggles of setting goals and not following through. That is why I developed this app to provide the necessary support and resources to turn your aspirations into reality.

The Problem

Throughout my life, I have encountered numerous occasions of friends, family, and peers (including myself) set a new goal only to see it abandoned within a couple of weeks after losing motivation. Why do so many people find accomplishing a new goal so difficult?

Challenge

With so many self-help products, how can we utilize research to improve a user’s motivation and consistency with new habits? This project set out to answer that question and find out how to push the boundaries further.

Project Duration

3 Months

My Role

Solo UX Designer

Scope

  • Mobile Application
  • Passion project

Tools:

  • Figma
  • Adobe CC

SOLUTION

A social platform for goal tracking and accountability.

Habify allows users to share achievements, connect with friends, track goals, and receive support and accountability to help the user achieve them.

Getting to Know the Users

According to Forbes, 92% of people who set a new goal for themselves fail.

Competitive Analysis

A competitive analysis revealed the platform users currently utilize. The top three competitors in the industry are the apps listed below:
What each of the apps lacked was any human-centered support or accountability aspect.


User Interviews

I conducted five user interviews with individuals who have struggled to achieve a new habit or goal in the past. I interviewed to find out the following questions:

Major Insights

After the user interviews were conducted, I used post-it notes to create an from the interviewees to find out themes that might prove to be useful I my design.

INSIGHT#1

Having Social Support  

Research suggests that people are more likely to achieve their goals when they have the support of others.

Opportunity: Design a social feature within the app that lets users share their daily activities in real-time.

INSIGHT#2

Lack of Instant Gratification

The absence of immediate satisfaction or pleasure from achieving goals can deter progress and hinder motivation to persist in achieving them.

Opportunity: Implement a sharing feed that allows users to like and comment on each others achievements .

INSIGHT#3

Poor Time Management

Poor time management leads to failed outcomes by overwhelming individuals and preventing progress toward goals.

Opportunity:  Implement a daily planner and alerts to hep the user manage time better

See affinity map

User Persona

A user person was created to based on gathered research conducted above. This fictional user was created to help guide design choices based on perceived needs of potential users.

User Flows

I created a user flow diagram to outline the necessary functionalities for the app. The flow includes the most important tasks a user can perform, such as finding a friend on the map currently doing an activity and sending them a message. Additionally, users can add an activity they are currently doing to the map and share it with their friends. Another essential app feature is the ability to complete a task and share a photo to the user's feed.

Sketches to Wireframes

Style Guide and High Fidelity

As the project is continued to move forward, there was no pre-existing design system to reference when I began working on the project. I took full responsibility for the project’s identity and created a comprehensive style guide.

User Feedback and Iterations

Solution #1

Separate Activity Page

The feature was initially part of the home screen, but with feedback it was decided to create a dedicated page for it. This new page is dedicated to the user's daily goals and includes a visual representation of progress towards those goals. Based on feedback, this creates a more personal experience and a greater sense of achievement for the user as they can easily track and monitor their progress.

Solution #2

New Navigation Bar

The new navigation bar has a cleaner design and only three buttons, in response to feedback that the previous buttons were unidentifiable to users. This improves the overall user experience and makes it easier for them to navigate the app.
Solution #3

New Home Screen

The previous screen was too cluttered according to user feedback. To address this, the new screen has a simpler and more user-friendly design with more obvious call-to-action buttons for ease of navigation.

Final Product

Onboard

Personalize your Goals and Set Up your Schedule
Set up your profile and customize your daily goals with an organized schedule. You can also add friends to your network to share your achievements with.
See full figma file ➜

Share

Complete a Task and Post your Accomplsihment
By allowing users to share pictures of their completed daily goals on a feed where other users can view, like, and comment, it creates an environment of social support, allowing users to meet their goals.
See full figma file ➜

Map

Share your Activity in Real Time
Share your current activities with friends and share your achievements in real-time, meet up or collaborate with others.
See full figma file ➜

Takeaways and Final Thoughts

INSIGHT#1

Testing

If I had more time, I would have continued iterations of my product based on user feedback. The iterations I did from the two rounds of testing were helpful, and I would have liked to see what was still on the table.

INSIGHT#2

Explore more red routes

I believe the app has so much potential and many different avenues and ways for expansion. I would love to ideate and create new features to add and expand this product to see what works and what does not.

INSIGHT#3

Point of View

In the words of Albert Einstein, I found myself getting frustrated and constantly fixing issues and bugs in my design. Ultimately, I reminded myself why I am here, and mistakes are a sign that I am on a new path to success.

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